I was modeling a glass bottle I keep on my desk a few days ago and
realized that there was one aspect of it that I have been unable to
produce in POV: the different densities of the glass. Hopefully you
will know what I am talking about. The bottle that I have is not of
consistent thickness, so the refraction is not uniform. Short of
modeling the thing out of blobs, does anyone know how to simulate the
different densities of the glass? Or possibly add a feaure that will
add ior_map abilities or something like that -- kinda like a color map
only with ior values if there isn't already a way to do this. Thanks.
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